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EVENTO DE NATAL DIVSUL 2017

BayahKOF

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  1. EVENTO FH2 - Sever Argentino

    Luis, LEIA as regras para abrir um evento. De resto... boa iniciativa.
  2. Renegado tem a licença.
  3. INSCRIÇÃO EVENTO: EF vs NATO em JABAL 24/09/2017

    LISTAGEM GERAL DAS HASH JÁ REGISTRADAS: EF - CLÃS: [ALC], [BAD], [DOG] 1- a5ab411d7174e427d4ab0e62be1c8d09 2- a069dfa530ecbade0ebdd3e355b0dc7d 3- 8f5e86a7c57dc58ce816b47c43efbb60 4- f8f018847584a3ca65d1cd7acc25ba8d 5- 688281ee91f35bff2d6aef505218178f 6- eb16dda0e5a190cecfda5d573fe47247 7- 68f2d0ba88156f3f491abb7ab479efa3 8- 0cb762467d41a90cf922cb7e9df32c3a 9- 20652bbc87452ff7cd468176bbe17f35 10- 1ccfd753536f04d766e6d31cb595b955 11- 7d55b36d008b12baa72742ae76bfa2f5 12- 2394e0a8f7e45237d4ed64a2ff2e1754 13- 577087bf54aafed2340756d8dfd2b446 14- 4a8a76847b451360fe70dc3201cbc99f 15- 5939c0ada30d4c1554f5866e3739b1b6 16- 462c7e850db7d263e497e0eadd1018d5 17- e850b7e3713ed0e42728ab80fe9882dd 18- c4888e8a022ec2a1af6734ad0b7e94ef 19- 5831c4d34c12ba47d31aed006d7ec92e 20- 9549c6c047d51151044ab6194116e41e 21- c2149645f74a2f5f91fc781ca01701df 22- 48198d03ebad69e0e6593004f61c26fe 23- 219bd1d250e8a14b727b01f092e41aff 24- 4c6f9a6e8bf73f12ad604f23ac992254 25- 81d53b09725fc7d7ee5ceb8d7f83c3a0 26- 05f3c508b0a13fc4c2ecc6d1abc49a34 27- ee582c31717c876745e26cece6b6a7e5 28- e912cd2dd86fad6edb0641637caa5e1a 29- e90f38c8014f823249963f7ec3851c9b 30- 27f2a604fad4406bbc8622c9a62972a0 31- f4fb9eac5f601a970ad36580d5b3cae9 32- 06129cb68df641be8ad38f0e3768927d 33- 86a033f1af7f92ded8ff6256153b27a0 34- 58d6c603df258da5ec859261c7272488 35- 7aae3eb605c80fd7ec7706e54c673b13 36- 74012ad40df0e3796c8642cab28f4d4b 37- 6794f17f95d89b7c62b39c0086efd5f5 38- a87d5196cd868e7baaac8b41e181e9ca 39- 0b2c4be6dfe52b9e6a6459ba50219516 40- 80b3546f01dbcb5c1eb43cd6944e32c5 41- 53086eb7af710e963c1725a357e89865 42- 63330206acefefe20beba16f160b22c1 43- 0b2c4be6dfe52b9e6a6459ba50219516 44- c44355aeaf4d382ac0e73afa811fdf35 45- 53086eb7af710e963c1725a357e89865 46- 961137a10ed9143f8e8936e7ef6352ee 47- 87f344397da3bbdd99f77305671b4e7a 48- 97f0dda6307aedacff69b13370c45562 49- 977918c2d4bd6ae8aa0e4c78e7f284b8 50- 0a74862b874ab0c546029091192f8594 51- 5219a98a09f013c1cc8770a849f7ae6a 52- 6bf6fd83f67290820fd5f2ed9acc6357 53- caf2a8fea042002a7499abcf4d8b4b0f 54- 8699443a8b3309519f60ea6ba92f2db0 55- 568c697c6064728db9004032aa7cca75 56- 72aee32893baaf8f5e9c0008d9fd53a0 57- 65aa8daf84a92b2e57b3ba86c71fde65 58- dcbd92002409a495e90e7365365ca190 59- 275ceb665bde0752a5e862908852751d 60-de2e7839fde68fc57964bb79162d2ad2 61-8dc8e74cdcaf7d743bfe3a4b7e1b74b3
  4. INSCRIÇÃO EVENTO: EF vs NATO em JABAL 24/09/2017

    LISTAGEM GERAL DAS HASH JÁ REGISTRADAS: NATO - CLÃS: =SF=, RONE, [UBGE], =1BIM= 1- d04b80a25984ffc2ce84abf1011671a0 2- def513c6fb7113c84dc57d0dbbfaa774 3- d962921e77df4d609558635960a9960d 4- 6f93b9c9d4e47baa80a3e8bbf5601600 5- 1b6794102bf0914a6b2885478c665d0c 6- ee282f9c00751ed833de9218c5222e68 7- faf85af4361f48b6695923b403a9aba0 8- 97da93659298abac9ce192fa816f32ad 9- 1e84d99731c3e4e312e2ca7ed946106b 10- 7c5ba86a6085f40b6689f53d213225c4 11- 64b73b824b544dbd956b84d91f11e1b6 12- f3ef2750538260e9ec905048641ad962 13- f9e9ae6c6299df6357b32a0dbb0da6cc 14- 65d82c5f2fcec68219299568bb215abc 15- 67015c0061fd41814945009df3ff275d 16- ce4c1bf2204960faf8629656f380cfc8 17- aeb68a712c4c838188b0215aa13d0458 18- 2b8b3985c41e52ed856ee5f0711a2dc7 19- 85ba172b553810742830e1097eb03485 20- 2048c709da269a6221939a291f7372cc 21- 6da5774cb7d959fe2fe770246519dfac 22- 53a2219650879b25c6bb22a856013be0 23- 0a76fd35ea282d1ff7c5149329f75306 24- ef7e61492a6684a69f1eedf19984922a 25- 6e15f6dbbfa01f260d923eaf3d999d7a 26- eeed3fdcae83997ebf6d5f84b3400aed 27- e91689927505d0bd20b21dcafad1b59b 28- d2569c38acc0e4fa17020e8e19aafdfc 29- aa629f04fd24f20a2c4fb58bfea51a42 30- eda643e202d66eca193fc076f2d924ff 31- d0d4ec11506b3171ed0747a8aea191b1 32- 693a9bb6a0a8bcbf2ea59e0078b14d58 33- b8504f192ca9830a9a44e6630bdfc2cd 34- 2211699d6069e88dab5edafa25addd90 35- 48ee84128a2eedb624a5de191f1158b5 36- b1fc3aac6a5172bd32ecc1655a4d8347 37- bb845dbd5e08718f4a77745884895ede 38- ef0eaef6295f90e14d0b228be9e25f97 39- fe97d2aa8b6aaa6a22f9391002ab2cc2 40- bbd8eec63b128d823489c901fbda11e6 40- b165a17283e4d7bfb574555ae7c2f8fe 42- c52ee013fb1f0cda351f6a21942b0e9a 43- 711ca6362fc5221428c6c166c4bd258c 44- 4235783a359d6ead195752bb1874d3d0 45- fe97d2aa8b6aaa6a22f9391002ab2cc2 46- f4768024b569b0e6025ed92a556358c0 47- c2b8af92396238035753fd05a6b3ef1f 48- 3bb545f418e4052390e7aa23d34dedb8 49- bb67271216df6f3ff831c4c57ced4212 50- 256cef23a062e15ed2f86eafe62cc6ae 51- 7f0d7b7709496159d934939d6e6abbe7 52- d2855bf18d047bd3a91b732ab85d5b50 53- d4d2cdcdbd049b44617e3ac4b03920cc 54- 737aa920878325b61aac4031dc71aa6d 55- fa2da3bfd07e01d38377a3e314f4e5f7 56- 6d88da412404d67d0995976c3e997ff0 57- 340386d7d15512653fd945ef4c1817db 58- 73d9c141f72839a13ed63837b030fa3c 59- 66f3bc62220624b3681922efe8c1d2a7 60- da2eeba95b627dbe6299aaecce16025e 61-f 3b504a6d38d1eb31055e052d322c712 62- dec3f758b2936fd81262bbf95253f52b 63-fbe2f6ba22c02dadabdb32eb98d7224b 64-4b5ab2a4dc146358ef95d3e79226fc8d
  5. Galera, Agora o servidor Divsul de eventos possuí um novo sistema que auto-organiza cada participante em seu determinado time automaticamente, e obrigando a permanecer no time onde ele se inscreveu, assim evitando a velha desorganização inicial nos eventos e também acabando de vez com o GHOST OPORTUNISTA (jogador se desconecta e quando volta pode cair no time inimigo, podendo fita todo o esquema de fobs e movimentação, e depois voltar para o seu time e levar essa informação que lhe dará vantagens). Este sistema será usado apenas em eventos (claro), e é OBRIGATÓRIO que cada jogador interessado pelo evento, que registre a sua HASH no tópico de inscrição juntamente com o nome da facção onde vai jogar. A Comunidade Divsul, busca sempre por novidades para trazer a melhor diversão com honestidade e organização para todos os seus membros e colaboradores. Att. Equipe Administrativa Divsul.
  6. CnC Redux Playtest

  7. CnC Redux Playtest

  8. Galera. Quem não estiver com a sua hash neste tópico, mas quer participar, favor postar para que a mesma seja registrada. NICK: coloque o seu nick in game aqui CLÃN: Coloque aqui o nome do seu clãn TIME: escolha entre [EF] ou [NATO] OBRIGATÓRIO HASH: coloque a sua hash aqui OBRIGATÓRIO Quem não estiver com a sua hash na lista de HASH autorizadas para o evento, terá o seu acesso ao servidor negado automaticamente, e não participará do evento. TERMOS QUE VOCÊ DEVE ACEITAR ANTES DE INSCREVER PARA O EVENTO: -VOU ESTA PRESENTE NA DATA E HORÁRIO DO INICIO DO EVENTO. -NÃO VOU FAZER BAGUNÇA NO BRIEFING. -NÃO VOU FAZER SPAM NO MUMBLE LOCAL. -NÃO VOU DAR TEAMKILLING PROPOSITAL. -VOU ENTRAR COM A TAG DO TIME QUE VOU REPRESENTAR: [EF] OU [NATO] -NÃO VOU USAR UM PERFIL FAKE (SE USAR, A GENTE DESCOBRE, TEMOS OBSERVADORES NOS DOIS TIMES ALÉM DOS PARANAUÊS ADM) -NÃO VOU USAR PROGRAMAS EXTERNOS PARA OBTER VANTAGENS (SE USAR, A GENTE DESCOBRE, POIS VAMOS ANALISAR A DEMO) QUALQUER ATITUDE QUE DESRESPEITAR OS TERMOS ACIMA, LHE TIRARÁ O DIREITO DE PARTICIPAR DOS PRÓXIMOS EVENTOS E PODE LHE RENDER UM BANIMENTO PERMANENTE. LEMBRE-SE, EVENTO NÃO É IGUAL SERVIDOR PUBLICO, POIS NELE SE DEVE TER EDUCAÇÃO, RESPEITO E DISCIPLINA, SE NÃO ACEITA ESSES TERMOS, NÃO SE INSCREVA PARA O EVENTO. COMO DESCOBRIR QUAL É A MINHA HASH:
  9. Galera, Solicito a todos os interessados pelo evento, que respondam essa postagem com o seguinte esquema: NICK: coloque o seu nick in game aqui TIME: BLUFOR ou REDFOR (Lado esquerdo ou Lado Direito) HASH: coloque a sua hash aqui Quem não estiver com a sua hash na lista do novo script que organiza o acesso ao servidor para eventos, terá o seu acesso ao servidor negado automaticamente, e não participará do evento. COMO DESCOBRIR QUAL É A MINHA HASH:
  10. CADÊ OS COMMANDERS?

    Para quem precisa de algumas dicas sobre como operar o UAV:
  11. CnC Redux Playtest

    Para quem tiver interesse: * AREA 94 * 19th August 18:00 PRT (UTC) Black Gold CnC STD Password: Announced 30min prior to the event Disclaimer This text was created by Frontliner. The whole idea of this gamemode is coming from him thus the text is written from his perspective. We, AREA 94, are only contributing by hosting the event. This gamemode was coded by [R-DEV]AlonTavor. CnC Redux Playtest Hello PR Community! My name is Frontliner and I want to invite you, the community, to playtest a reworked version of CnC with me on the 19th of August at 18:00 PRT (19:00 GMT). A few years ago, when Squad was still fresh, new and borrowed heavily from PR, I was devising a redone version CnC for the game to use; utilising the superior engine. I figured it would most likely be easier to do and the reworked features could be made more accessible to the players. Unfortunately, as we all know, delay followed delay, so I never posted it - as issues kept piling onto the Squad Dev team I thought the chances of them ever considering creating another game mode would be too low and probably not worth the hassle. So, I just had the design plan laying around on my HD somewhere. A few weeks ago I asked [R-DEV] AlonTavor out of curiosity if the stuff that I had planned was possible with the BF 2 engine - to my surprise almost all of it was, (to quote him: "Do not underestimate the power of this engine") and since Alon was intrigued enough to try it I handed him a redone design document, of which he was able to python(IIRC) the majority of what I wrote down within a few hours(again very much to my surprise). Credits xxx: Whoever designed CnC in the first place Wicca: Took some inspiration from his War of the Faction events [R-DEV]AlonTavor: Coding CAS_ual_TY: Hosting the server to give us the opportunity of testing it. What's different? And what is it about? TL;DR version first: FOB count increased from 1 to 2 FOBs generate tickets based on map position (zones) FOBs generate more tickets the more emplacements you build (levels) Tickets are used to buy vehicles Vehicles are requested by SLs First team to get the necessary amount of tickets wins Wait, what? (a.k.a. "long version") Ok, so the first alteration is changing the amount of FOBs from 1 to 2. This makes the game mode more dynamic as it forces the teams to split their defenders up, instead of turtling in one hard to kill spot, waiting for the area attack to drop. It also means that more than 2 spawnpoints (main and FOB) are available and the split up defenders make it easier to destroy enemy FOBs with your squad as you don't have to face a swarm of 50 people. The closer you are to your opponent's main base the more points an FOB yields. The battlefield now features 5 zones labeled I-IV plus a null point zone close to the mains for spawn protection and base camping prevention's sake. This is to emulate real life territorial control more strongly as armies will try to push and establish FOBs closer towards the enemy in order to push their lines back and win the battle. FOBs have the ability to level up. This increases their point yield and makes "super FOBs" actually desireable for once. However, in order to compensate for how easy it is normally to build full FOBs with just 2 crates, crates are now used up when you build stuff, and the cost of emplacements has been increased as well. This places more emphasis on good and stable supply lines in virtually all stages of the game than in any other mode and makes logistic squads very valuable. Outside of the levels being used to gather more points off the same FOB location, they also work as unlock requirements for vehicles and air assets. Low-class vehicles such as jeeps and trucks can be bought from the beginning, IFVs and Tanks need FOB levels 3 and 4 (out of 4) respectively for example. Tickets double as a resource and winning condition. Since you can only win once you reach a pre-set amount of points, it might be smart to invest into lower class gear over high tier gear. Two examples: 1. Instead of investing into a Tank, you could invest into one of the ATGM carriers. Though nerfed, these AT vehicles are still very powerful against everything vehicular IFVs and down and should not be underestimated by the Tanks either even if they are comparatively cheap. Skilled crews can be very much work around their limitations and make them worth the investment if used correctly. 2. Instead of investing into CAS, you could focus on ground AAs first. They can be bought more early, are cheaper and can use their earlier spawn time to lock down opposing (Trans/CAS) Choppers and Jets sooner than these would like. Vehicles are requested by the Squad Leaders. The correct Squad name gives your SL the ability to request vehicles given a necessary FOB level and tickets. This makes the SL more important than he's ever been previously and places a lot of emphasis on those doing the job who can do the job, who can work with their peers to achieve a common goal. This makes the mode much harder than others, but it's also more satisfying to win once skilled teams face each other. The ultimate goal is to reach a certain amount of tickets dictated by the combat layout. Since a few factions lack very important capabilities it'll be hard to balance around that for every level. As such combat is divided into Light, Medium, Heavy and Ultra Heavy Layouts limiting the amount of assets and asset types that can be called in allowing the game mode to operate with minor adjustments on both 2kms as well as 4kms, with and without CAS. I know it's quite a bit to swallow, but truthfully the mechanics tie into one another in a reasonable fashion. FOBs are good, tickets are good, pushing the enemy out is good, establishing FOBs further into the enemy territory is good. These are core aspects of winning in AAS as well, meaning the way you play the game mode is largely the same. One could say that the only difference in this regard is the asset request mechanic and lack of flags. I will release the CnC design document on my google drive under https://drive.google.com/open?id=0B4...1NPY2hRMW9OYlU Since it's not finalised yet and basically still contains elements of brainstorming/explaining my reason for some of the design choices I'll probably have to rewrite the document in a different manner sometime next week, but it should contain all the informations you need. Keep in mind though that the formatting is a bit messed up. The Playtest The playtest will be conducted on Black Gold as the map features the most variety in assets available out of all maps. Granted, not all assets are available but it should give you a good idea of how it could be if there were no restrictions. Winning condition: First team to have 10,000 tickets to spare wins. PLA: 2x Scout vehicles: VN-3 4x Light APCs: ZSL-92A 3x Heavy APCs: ZSL-92 25mm 2x IFVs: ZSL-92B 30mm 2x MBTs: ZTZ-99A2 2x AAVs: Type 95 SPAAA 1x ATM: WZ550 1x M Att Helo: Z-8KA 2x Jets: Su-30MKK Flanker-G, J-10 Firebird RuAF: 2x Scout vehicles: BDRM-2 4x L APCs: MT-LBM 3x H APCs: BTR-80A 2x IFVs: BMP-3 2x Tanks: T-90A 2x AAVs: 9K22 Tunguska 1x ATM: 9P148 Spandrel 1x M Att Helo: Mi-24V Hind-E 2x Jets: Su-27SM Flanker-B, Su-34 Fullback Both teams spawn with a set of logis, trans trucks, two light APCs and two helicopters. Everything else is up to your teams. The following list contains informations about the assets regarding their call-in timer, respawn timer, tech level requirements etc.: https://drive.google.com/open?id=1uM...XrpAMQHGLVwpx4 The zones are as follows: Blue = Zone 0 Green = Zone 1 Yellow = Zone 2 Orange = Zone 3 Red = Zone 4 CH on the left, RU on the right Test Server We hope to provide you with a training server so players can work around with this stuff by Wednesday, giving those interested in joining or even leading during the event enough time to prepare and familiarize with the asset request mechanics and additional functionalities. Password: redux The currently coded commands are the following: @b ,@buy: purchase your asset given enough tickets @co, @constructions: shows the list of assets being called in @f, @fobs: allows you to easily monitor your FOBs' status, income, levels and zones @z, @zone: shows you which zone you are in to avoid confusion @s, @shop: shows the name of the purchaseable assets @cs, @checksupply: shows the remaining payment points of nearby supply crates @ca, @cancel <name>: cancels the latest asset with the corresponding <name> you purchased it under Clans and Units can secure a Spot! Since it would undoubtly be very hard to organize this as an open, public event, we would appreciate those interested in leading replying here, so that hopefully we can figure out an acceptable balance between the two teams before the event begins. Those signing up as SL with their clan mates/friends get the password to the event in advance. To sign up send a message to CAS_ual_TY and have one representative on the AREA 94 teamspeak server, 1h before the event starts. We are running out of slots pretty quickly! Not a joke! No one expected this, but after around 12h already 30-40 slots are gone! So sign up QUICKLY! You can sign up as (I need an EXACT number of people together with a SECURE confirmation!): - SL leading a pub squad (No.1 priority!) - Squad of 6-8 players - Squad of less than 6 players, but taking in pubs FORUM OFICIAL: http://www.realitymod.com/forum/f376-pr-event-news/145719-command-control-redux-19th-august-18-00-prt-area-94-a.html
  12. Espero ter ajudado quem deseja exercer essa honrada função dentro dos esquadrões.